MURAL - Maynooth University Research Archive Library



    Items where Author is "Botvich, Dmitri"


    Up a level
    Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
    Group by: Item Type | Date | No Grouping
    Number of items: 7.

    Article

    Chapel, Laetitia and Botvich, Dmitri and Malone, David (2010) Probabilistic Approaches to Cheating Detection in Online Games. Computational Intelligence and Games (CIG), 2010 IEEE Symposium on . ISBN 978-1-4244-6295-7 . pp. 195-201.

    Botvich, Dmitri and McGibney, Jimmy and Ostapenko, Georgy and De Paoli, Stefano and Kerr, Aphra and Keatinge, Max (2010) Integrating Players, Reputation and Ranking to Manage Cheating in MMOGs. Proceedings of the Fifth International Conference on the Foundations of Digital Games . ISSN 978-1-60558-937-4

    Qi, Hanghang and Malone, David and Botvich, Dmitri (2010) Optimization of Capacity in various 802.11 Gaming Scenarios. International Journal of Advanced Media and Communication, 4 (4). pp. 302-323. ISSN 1462-4613

    De Paoli, Stefano and Gangadharan, G.R. and Kerr, Aphra and D'Andrea, Vincenzo and Serrano, Martin and Botvich, Dmitri (2010) Toward Trust as Result: An Interdisciplinary Approach. Sprouts: Working Papers on Information Systems, 10 (8). pp. 1-6. ISSN 1535-6078

    Qi, Hanghang and Malone, David and Botvich, Dmitri (2009) 802.11 Wireless LAN Multiplayer Game Capacity and Optimization. Network and Systems Support for Games (NetGames), 2009 8th Annual Workshop on , ISBN 978-1-4244-5603-1 . pp. 1-6.

    Book Section

    Malone, David and Qi, Hanghang and Botvich, Dmitri and Patras, Paul (2013) 802.11 Buffers: When Bigger Is Not Better? In: Wireless Access Flexibility: First International Workshop, WiFlex 2013, Kaliningrad, Russia, September 4-6, 2013. Proceedings. Lecture Notes in Computer Science (8072). Springer Verlag, pp. 37-48. ISBN 978-3-642-39804-9

    Qi, Hanghang and Malone, David and Murali, Ashwin and Botvich, Dmitri (2011) Supporting First Person Shooter Games with Competing Traffic in 802.11e MAC. In: 10th Annual Workshop on Network and Systems Support for Games (NetGames), 2011. IEEE, pp. 1-2. ISBN 978-1-4577-1932-5

    This list was generated on Thu Mar 28 23:40:07 2024 UTC.