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Video games; e-sports; China; gaming industry; addiction
iText 4.2.0 by 1T3XT
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10.1080/09523367.2017.1358167
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From E-Heroin to E-Sports: The Development of Competitive Gaming in China
Zhouxiang Lu
Video games
e-sports
China
gaming industry
addiction
The International Journal of the History of Sport, 2017. doi:10.1080/09523367.2017.1358167
Routledge
Journal
The International Journal of the History of Sport
© 2017 Informa UK Limited, trading as Taylor & Francis Group
0952-3367
1743-9035
Special Issue: Sport, Urbanisation and Social Stratification in Asian Society
1
21
10.1080/09523367.2017.1358167
https://doi.org/10.1080/09523367.2017.1358167
VoR
2017-09-14T17:22:55+05:30
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2019-08-22T06:26:09-07:00
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