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    A behavioural framework for designing educational computer games


    Linehan, Conor and Roche, Bryan and Lawson, Shaun and Doughty, Mark and Kirman, Ben (2009) A behavioural framework for designing educational computer games. In: Vienna Games Conference: Future and Reality of Gaming 2009, 25-27 September 2009, Vienna, Austria. (Unpublished)

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    Abstract

    Research has indicated that computer games can be innovative and powerful tools for education. Indeed, combining psychological research and games design principles offers a framework for developing educational games that promote learning while maintaining high motivation of the players. If designed correctly, it appears that games can utilize the inherent motivation demonstrated by game players to teach skills that are of immediate practical benefit. The current paper explores “the edges of gaming” in terms of proposing a novel theoretical and methodological framework for the design of educational games.

    Item Type: Conference or Workshop Item (Paper)
    Keywords: serious games; educational games; behavioural psychology; theory; applied behavior analysis; precision teaching; computer games;
    Academic Unit: Faculty of Science and Engineering > Psychology
    Item ID: 10688
    Depositing User: Dr. Bryan Roche
    Date Deposited: 04 Apr 2019 13:45
    Refereed: No
    URI:
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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