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    Singing-Blocks: Considerations for a Virtual Reality Game to create chords and progressions


    Timoney, Joseph and Faghih, Behnam and Gibney, Anthony and Korady, Benjamin and Young, Gareth (2018) Singing-Blocks: Considerations for a Virtual Reality Game to create chords and progressions. In: Computer Simulation of Musical Creativity (CSMC), August 2018, University College Dublin.

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    Abstract

    Harmony and Chord progressions are the foundational architecture of a number of genres of Western music, from Classical, to Jazz, to popular music. For any musician, mastering the rules can be an important step in learning the skills of composition. The rules are difficult to learn, however. There have been efforts to create innovative educational software displays but to date Virtual Reality (VR) systems have not been investigated. The innately physical nature of VR creates an immersive experience that is impossible with other approaches. This work explains our concept of a VR educational game for young adult learners upwards of certain Western music genres. It draws subtle analogies to the architecture of harmony by presenting a number of levels in which the user builds chords and progressions. The aim is that they journey towards interacting creatively with the harmonics representation. Suggestions are also given as to how an effective evaluation procedure may be carried out in the future.

    Item Type: Conference or Workshop Item (Paper)
    Keywords: Music Education; Virtual Reality; Gamification; Harmony; Chord progression;
    Academic Unit: Faculty of Science and Engineering > Computer Science
    Item ID: 13320
    Depositing User: Joseph Timoney
    Date Deposited: 29 Sep 2020 16:06
    Refereed: Yes
    URI:
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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