Charles, Darryl and McNeill, Michael and McAlister, Moira and Black, Michaela and Moore, Adrian and Stringer, Karl and Kücklich, Julian and Kerr, Aphra (2005) Player-Centred Game Design: Player Modelling and Adaptive Digital Games. In: Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Digital Games Research Association: DiGRA, pp. 285-298.
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Abstract
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and Computing groups at the University of Ulster, and so we begin with a review of related literature from both areas before presenting our new ideas. In particular we focus on three areas of related research: understanding players, modelling players, and adaptive game technology. We argue that player modelling and adaptive technologies may be used alongside existing approaches to facilitate improved player-centred game design in order to provide a more appropriate level of challenge, smooth the learning curve, and enhance the gameplay experience for individual players regardless of gender, age and experience. However, adaptive game behaviour is a controversial topic within game research and development and so while we outline the potential of such technologies, we also address the most significant concerns.
Item Type: | Book Section |
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Keywords: | Adaptive Games; Player Modelling; Artificial Intelligence; |
Academic Unit: | Faculty of Social Sciences > Research Institutes > Maynooth University Social Sciences Institute, MUSSI Faculty of Social Sciences > Sociology |
Item ID: | 12737 |
Depositing User: | Prof. Aphra Kerr |
Date Deposited: | 02 Apr 2020 14:18 |
Publisher: | Digital Games Research Association: DiGRA |
Refereed: | Yes |
URI: | |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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