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    Player-Centred Game Design: Player Modelling and Adaptive Digital Games


    Charles, Darryl and McNeill, Michael and McAlister, Moira and Black, Michaela and Moore, Adrian and Stringer, Karl and Kücklich, Julian and Kerr, Aphra (2005) Player-Centred Game Design: Player Modelling and Adaptive Digital Games. In: Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Digital Games Research Association: DiGRA, pp. 285-298.

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    Abstract

    We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and Computing groups at the University of Ulster, and so we begin with a review of related literature from both areas before presenting our new ideas. In particular we focus on three areas of related research: understanding players, modelling players, and adaptive game technology. We argue that player modelling and adaptive technologies may be used alongside existing approaches to facilitate improved player-centred game design in order to provide a more appropriate level of challenge, smooth the learning curve, and enhance the gameplay experience for individual players regardless of gender, age and experience. However, adaptive game behaviour is a controversial topic within game research and development and so while we outline the potential of such technologies, we also address the most significant concerns.

    Item Type: Book Section
    Keywords: Adaptive Games; Player Modelling; Artificial Intelligence;
    Academic Unit: Faculty of Social Sciences > Research Institutes > Maynooth University Social Sciences Institute, MUSSI
    Faculty of Social Sciences > Sociology
    Item ID: 12737
    Depositing User: Dr. Aphra Kerr
    Date Deposited: 02 Apr 2020 14:18
    Publisher: Digital Games Research Association: DiGRA
    Refereed: Yes
    URI:

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