Fitzgerald, D. and Foody, J. and Kumar, D. and Kelly, D. and Ward, Tomas E. and Markham, Charles and Caulfield, B. (2006) Integration of kinematic Analysis into Computer Games for Exercise. In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, 2006, Dublin Institute of Technology, Dublin, Ireland.
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Abstract
This paper incorporates a review of current methods for integrating body movement or physical activity into computer games and a rationale for a new approach in this genre. Computer games are frequently implicated in the increasing sedentary nature of modern lifestyles and associated problems such as childhood obesity. Any measures that help to incorporate physical exercise into computer games will help to advance the notion that they can be used to promote rather than hinder health. Current approaches to integrating physical exercise into games can be divided into 2 categories: (1) camera based tracking of gross 2-D body movement and, (2) sensor based tracking of 2 or 3-D kinematics of regional body segments. These approaches are appropriate for their means yet they do not permit integration of whole body 3- dimensional kinematics into a computer game. Such a system should have the capability to monitor 3-D kinematics from all body segments and reconstruct the body's movement in real-time on screen. Integration of physiological sensors could augment the kinematic data to add features to the game. This approach to gaming could be used to guide and analyse a user while performing a series of exercises such as Yoga or Pilates and give feedback both during and after the exercise regime to help improve future performance
Item Type: | Conference or Workshop Item (Paper) |
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Keywords: | Computer Game; Serious Games; Exercise; Motion Capture; Biofeedback; |
Academic Unit: | Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 1309 |
Depositing User: | Dr Tomas Ward |
Date Deposited: | 25 Mar 2009 14:56 |
Refereed: | Yes |
URI: | |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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