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    Using Commodity Graphics Hardware for Real-Time Digital Hologram View-Reconstruction

    Ahrenberg, Lukas and Page, Andrew J. and Hennelly, Bryan M. and McDonald, John (2009) Using Commodity Graphics Hardware for Real-Time Digital Hologram View-Reconstruction. Journal of Display Technology, 5 (4). pp. 111-119. ISSN 1551-319X

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    View-reconstruction and display is an important part of many applications in digital holography such as computer vision and microscopy. Thus far, this has been an offline procedure for megapixel sized holograms. This paper introduces an implementation of real-time view-reconstruction using programmable graphics hardware. The theory of Fresnel-based view-reconstruction is introduced, after which an implementation using stream programming is presented. Two different fast Fourier transform (FFT)-based reconstruction methods are implemented, as well as two different FFT strategies. The efficiency of the methods is evaluated and compared to a CPU-based implementation, providing over 100 times speedup for a hologram size of 2048 x 2048.

    Item Type: Article
    Academic Unit: Faculty of Science and Engineering > Computer Science
    Item ID: 1328
    Identification Number: C38D7E04D03142A7AF428D6B7900D38A
    Depositing User: Andrew Page
    Date Deposited: 20 Apr 2009 14:13
    Journal or Publication Title: Journal of Display Technology
    Publisher: IEEE
    Refereed: Yes
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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