Timoney, Joseph and Faghih, Behnam and Gibney, Anthony and Korady, Benjamin and Young, Gareth
(2018)
Singing-Blocks: Considerations for a Virtual Reality
Game to create chords and progressions.
In: Computer Simulation of Musical Creativity (CSMC), August 2018, University College Dublin.
Abstract
Harmony and Chord progressions are the foundational architecture of
a number of genres of Western music, from Classical, to Jazz, to popular music.
For any musician, mastering the rules can be an important step in learning the
skills of composition. The rules are difficult to learn, however. There have been
efforts to create innovative educational software displays but to date Virtual
Reality (VR) systems have not been investigated. The innately physical nature
of VR creates an immersive experience that is impossible with other
approaches. This work explains our concept of a VR educational game for
young adult learners upwards of certain Western music genres. It draws subtle
analogies to the architecture of harmony by presenting a number of levels in
which the user builds chords and progressions. The aim is that they journey
towards interacting creatively with the harmonics representation. Suggestions
are also given as to how an effective evaluation procedure may be carried out in
the future.
Item Type: |
Conference or Workshop Item
(Paper)
|
Keywords: |
Music Education; Virtual Reality; Gamification; Harmony; Chord
progression; |
Academic Unit: |
Faculty of Science and Engineering > Computer Science |
Item ID: |
13320 |
Depositing User: |
Joseph Timoney
|
Date Deposited: |
29 Sep 2020 16:06 |
Refereed: |
Yes |
URI: |
|
Use Licence: |
This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available
here |
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