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    A Prototype Sourceless Kinematic-Feedback Based Video Game for Movement Based Exercise

    Foody, J. and Kelly, D. and Kumar, D. and Fitzgerald, D. and Ward, Tomas E. and Caulfield, B. and Markham, Charles (2006) A Prototype Sourceless Kinematic-Feedback Based Video Game for Movement Based Exercise. In: 28th Annual International Conference of the IEEE Engineering in Medicine and Biology Society: Engineering Revolution In BioMedicine, New York City, USA.

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    This paper presents a prototype kinematic and audio feedback based video game, availing of a scalable motion capture acquisition system, based around a number of orientation sensors. The orientation sensors used are USB based tri-axis magnetic and gravitational field transducers. The novel video-game is capable of incorporating the real time data from these sensors to control an on screen avatar, which in turn can be programmed to give appropriate instructions to the user i.e. play a sound file, once the user obtains a certain posture. The video game is designed to promote physical exercise and movement based relaxation, in particular; Yoga. In addition, design considerations; implementation and performance of the system are analyzed, discussed and the accuracy qualitatively analyzed by comparing movement data obtained from it to that of a validated motion analysis technique, the CODA motion analysis system.

    Item Type: Conference or Workshop Item (Paper)
    Keywords: Kinematic-Feedback Based Video Game; Movement Based Exercise;
    Academic Unit: Faculty of Science and Engineering > Electronic Engineering
    Item ID: 1352
    Depositing User: Dr Tomas Ward
    Date Deposited: 12 May 2009 11:22
    Refereed: Yes
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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