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    On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part II

    Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part II. Presence: Teleoperators and Virtual Environments, 15 (4). pp. 465-482.

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    This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (DIAs) in recent decades. Part I reviewed the terminology associated with DIAs and offered definitions for consistency and latency. A classification for consistency maintenance mechanisms was given and various mechanisms belonging to the first of three categories, time management, were described. Here, in the second part of the paper, the remaining two categories of mechanisms are examined—information management (such as predictive contract techniques, relevance filtering, packet bundling) and system architecture (such as QoS and protocols).

    Item Type: Article
    Keywords: Consistency and Network Latency; Distributed Interactive Applications; Survey—Part II;
    Academic Unit: Faculty of Science and Engineering > Electronic Engineering
    Item ID: 1356
    Depositing User: Dr Tomas Ward
    Date Deposited: 12 May 2009 14:30
    Journal or Publication Title: Presence: Teleoperators and Virtual Environments
    Publisher: MIT Press Journals
    Refereed: Yes
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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