Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part I. Teleoperators and Virtual Environments, 15 (2). pp. 218-234.
Download (113kB)
|
Abstract
This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (DIAs) in recent decades. Part I reviews the terminology associated with DIAs and offers definitions for consistency and latency. Related issues such as jitter and fidelity are also discussed. Furthermore, the various consistency maintenance mechanisms that researchers have used to improve consistency and reduce latency effects are considered. These mechanisms are grouped into one of three categories, namely time management, Information management and system architectural management. This paper presents the techniques associated with the time management category. Examples of such mechanisms include time warp, lock step synchronisation and predictive time management. The remaining two categories are presented in part two of the survey.
Item Type: | Article |
---|---|
Keywords: | Consistency and Network Latency; Distributed Interactive Applications; Survey—Part I |
Academic Unit: | Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 1560 |
Depositing User: | Dr Tomas Ward |
Date Deposited: | 29 Sep 2009 15:34 |
Journal or Publication Title: | Teleoperators and Virtual Environments |
Publisher: | MIT Press Journals |
Refereed: | Yes |
URI: | |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
Repository Staff Only(login required)
Item control page |
Downloads
Downloads per month over past year