Zhouxiang, Lu (2024) VR Sports Games: An Overview. Asian Journal of Sport History & Culture, 3 (3). pp. 245-265. ISSN 2769-0148
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Abstract
This article provides an overview of the history of VR sports games and offers insights into the interaction and integration between real-world sporting events and VR games. Additionally, it reveals the challenges associated with VR gaming technology and VR sports games. Overall, motion-control based VR sports games blur the lines between the virtual and real sport, providing new options for participating in sports, fitness activities and competitions. They offer opportunities for individuals to explore and learn sports that may have been inaccessible to them otherwise. Furthermore, VR sports games have been increasingly integrated into international sporting events, paving the way for a new direction in the future development of both sports and video games. As computer and information technology advances, VR sports video games are creating innovative avenues for entertainment, physical exercise and sports competition.
Item Type: | Article |
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Keywords: | VR; video games; virtual sports; international sporting events; challenges; |
Academic Unit: | Faculty of Arts,Celtic Studies and Philosophy > School of Modern Languages, Literatures and Cultures > Chinese |
Item ID: | 19183 |
Identification Number: | 10.1080/27690148.2024.2351216 |
Depositing User: | Zhouxiang Lu |
Date Deposited: | 14 Nov 2024 14:22 |
Journal or Publication Title: | Asian Journal of Sport History & Culture |
Publisher: | Taylor & Francis |
Refereed: | Yes |
Related URLs: | |
URI: | https://mural.maynoothuniversity.ie/id/eprint/19183 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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