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    Speed up of Fresnel transforms for Digital holography using pre-computed chirp and GPU processing


    Pandey, Nitesh and Hennelly, Bryan M. and Kelly, Damien P. and Naughton, Thomas J. (2009) Speed up of Fresnel transforms for Digital holography using pre-computed chirp and GPU processing. SPIE Proceedings, 7442.

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    Abstract

    We show how the common Fresnel reconstruction of digital holograms can be speeded up on ordinary computers by precomputing the two chirp factors for a given detector array size and then calling these values from memory during the reconstruction. The speedup in time is shown for various hologram sizes. We also run the same algorithm on a Nvidia GPU using Matlab.

    Item Type: Article
    Keywords: Digital holography; Optics; imaging; FFT;
    Academic Unit: Faculty of Science and Engineering > Computer Science
    Item ID: 2363
    Depositing User: Thomas Naughton
    Date Deposited: 19 Jan 2011 14:50
    Journal or Publication Title: SPIE Proceedings
    Publisher: SPIE
    Refereed: Yes
    URI:
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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