O'Donoghue, Diarmuid and Power, James F. and O'Briain, Sian and Dong, Feng and Mooney, Aidan and Hurley, Donny and Abgaz, Yalemisew and Markham, Charles
(2014)
Can a Computationally Creative System Create Itself?
Creative Artefacts and Creative Processes.
In:
Proceedings of the Fifth International Conference on Computational Creativity.
Jožef Stefan Institute, pp. 146-154.
ISBN 9789612640552
Abstract
This paper begins by briefly looking at two of the dominant
perspectives on computational creativity; focusing
on the creative artefacts and the creative processes respectively.
We briefly describe two projects; one focused
on (artistic) creative artefacts the other on a (scientific)
creative process, to highlight some similarities
and differences in approach. We then look at a 2-
dimensional model of Learning Objectives that uses independent
axes of knowledge and (cognitive) processes.
This educational framework is then used to cast artefact
and process perspectives into a common framework,
opening up new possibilities for discussing and comparing
creativity between them. Finally, arising from
our model of creative processes, we propose a new and
broad 4-level hierarchy of computational creativity,
which asserts that the highest level of computational
creativity involves processes whose creativity is comparable
to that of the originating process itself.
Item Type: |
Book Section
|
Keywords: |
Computationally Creative Systems; Creative Artefacts; Creative Processes; Learning Objectives; |
Academic Unit: |
Faculty of Science and Engineering > Computer Science |
Item ID: |
6373 |
Depositing User: |
Dr. James Power
|
Date Deposited: |
22 Sep 2015 15:03 |
Publisher: |
Jožef Stefan Institute |
Refereed: |
Yes |
URI: |
|
Use Licence: |
This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available
here |
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