O'Sullivan, Carol A. and Reilly, Ronan
(1997)
REACT: REal-time Adaptive Collision Testing
An Interactive Vision approach.
In:
Computer Animation and Simulation ’97.
Eurographics
.
Springer, pp. 163-175.
ISBN 9783211830482
Abstract
As the demand for high levels of interaction in computer systems increases, so too does the need for real-time, interactive animation. Detecting collisions between geometrically modelled objects remains a major bottleneck in areas such as Virtual Reality (VR). In order to maintain a constant frame-rate, a trade-off between speed and accuracy is necessary. This is possible if, at each frame, potential collisions are graded by their importance to the viewer’s perception. An appropriate Level Of Detail (LOD) at which to test each object may then be chosen, based on the importance of the collision in which it is involved. We adopt some ideas from an emerging area of research, Interactive Vision, and propose a scheme which uses an eye-tracking device to locate the position of the user’s gaze. This, along with other perceptual criteria, may be used to choose an appropriate LOD for each colliding object at each frame, allowing the application to degrade detection accuracy where it is least likely to affect the user’s perception of the collision.
Item Type: |
Book Section
|
Additional Information: |
Cite this paper as: O’Sullivan C.A., Reilly R.G. (1997) REACT: REal-time Adaptive Collision Testing An Interactive Vision approach. In: Thalmann D., van de Panne M. (eds) Computer Animation and Simulation ’97. Eurographics. Springer, Vienna |
Keywords: |
REACT; REal-time Adaptive Collision Testing; Interactive Vision; animation; Virtual Reality; |
Academic Unit: |
Faculty of Science and Engineering > Computer Science |
Item ID: |
8191 |
Identification Number: |
https://doi.org/10.1007/978-3-7091-6874-5_12 |
Depositing User: |
Prof. Ronan Reilly
|
Date Deposited: |
03 May 2017 15:19 |
Publisher: |
Springer |
Refereed: |
Yes |
URI: |
|
Use Licence: |
This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available
here |
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