McLaughlin, Dan
(2012)
Game on! How video games and game design principles can help to make adult education more engaging for the learner.
Masters thesis, National University of Ireland Maynooth.
Abstract
The recent technological revolution has produced a new type of adult learner. This thesis will examine the educational needs of this new learner, and suggest ways in which adult educational practice can adapt in order to meet these needs. In doing so it will examine the concepts of digital game-based learning and the "gamificaiton" of adult education and training, in the context of Howard Gardner's theory of multiple intelligences and Paulo Freire's problem-posing approach to education.
Item Type: |
Thesis
(Masters)
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Keywords: |
M.Ed. in Adult and Community Education; M.Ed.; video games; video game; game design principles; game design principle; adult education; adult; learner; learners; adult learners; engaging; technological revolution; technology; type of learner; educational needs; adult educational practice; digital; game-based; gamificaiton; Howard Gardner; multiple intelligences; Paulo Freire; problem-posing; |
Academic Unit: |
Faculty of Social Sciences > Adult and Community Education |
Item ID: |
9633 |
Depositing User: |
IR eTheses
|
Date Deposited: |
04 Jul 2018 11:41 |
URI: |
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Use Licence: |
This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available
here |
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