Foody, J., Kelly, D., Kumar, D., Fitzgerald, D., Ward, Tomas E., Caulfield, B. and Markham, Charles (2006) A Prototype Sourceless Kinematic-Feedback Based Video Game for Movement Based Exercise. In: 28th Annual International Conference of the IEEE Engineering in Medicine and Biology Society: Engineering Revolution In BioMedicine, New York City, USA.
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Abstract
This paper presents a prototype kinematic and
audio feedback based video game, availing of a scalable motion
capture acquisition system, based around a number of
orientation sensors. The orientation sensors used are USB
based tri-axis magnetic and gravitational field transducers.
The novel video-game is capable of incorporating the real time
data from these sensors to control an on screen avatar, which
in turn can be programmed to give appropriate instructions to
the user i.e. play a sound file, once the user obtains a certain
posture. The video game is designed to promote physical
exercise and movement based relaxation, in particular; Yoga.
In addition, design considerations; implementation and
performance of the system are analyzed, discussed and the
accuracy qualitatively analyzed by comparing movement data
obtained from it to that of a validated motion analysis
technique, the CODA motion analysis system.
Item Type: | Conference or Workshop Item (Paper) |
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Keywords: | Kinematic-Feedback Based Video Game; Movement Based Exercise; |
Academic Unit: | Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 1352 |
Depositing User: | Dr Tomas Ward |
Date Deposited: | 12 May 2009 11:22 |
Refereed: | Yes |
URI: | https://mural.maynoothuniversity.ie/id/eprint/1352 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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