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    Perceived self-efficacy of students in a business simulation game.


    Dumblekar, Vinod and Dhar, Upinder (2020) Perceived self-efficacy of students in a business simulation game. Irish Journal of Management, 40 (1): 6. pp. 61-73. ISSN 1649-248X

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    Abstract

    Self-efficacy is an individual's confidence in the personal ability to complete a task under specified conditions. Game self-efficacy is the belief of game players that they would win in a business simulation game competition. To understand the composites of such belief, an instrument of 30 statements was developed and statistically tested on 227 undergraduate students at the end of a business simulation game competition. The factor analysis produced eight factors of perceived game self-efficacy, namely, innovation, experimentation, conviction, openness, focus, proactivity, conceptualisation and determination. These factors have significant research implications for goal-oriented behaviour, goal setting and performance enhancement at work and in games and competitions, and in developing simulation games.
    Item Type: Article
    Keywords: business simulation; game self-efficacy; goal-oriented behaviour;
    Academic Unit: Faculty of Social Sciences > School of Business
    Item ID: 20474
    Identification Number: 10.2478/ijm-2021-0004
    Depositing User: IAM School of Business
    Date Deposited: 15 Aug 2025 13:03
    Journal or Publication Title: Irish Journal of Management
    Publisher: Irish Academy of Management
    Refereed: Yes
    URI: https://mural.maynoothuniversity.ie/id/eprint/20474
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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