Dumblekar, Vinod and Dhar, Upinder (2020) Perceived self-efficacy of students in a business simulation game. Irish Journal of Management, 40 (1): 6. pp. 61-73. ISSN 1649-248X
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Abstract
Self-efficacy is an individual's confidence in the personal ability to complete a task under specified conditions. Game self-efficacy is the belief of game players that they would win in a business simulation game competition. To understand the composites of such belief, an instrument of 30 statements was developed and statistically tested on 227 undergraduate students at the end of a business simulation game competition. The factor analysis produced eight factors of perceived game self-efficacy, namely, innovation, experimentation, conviction, openness, focus, proactivity, conceptualisation and determination. These factors have significant research implications for goal-oriented behaviour, goal setting and performance enhancement at work and in games and competitions, and in developing simulation games.
Item Type: | Article |
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Keywords: | business simulation; game self-efficacy; goal-oriented behaviour; |
Academic Unit: | Faculty of Social Sciences > School of Business |
Item ID: | 20474 |
Identification Number: | 10.2478/ijm-2021-0004 |
Depositing User: | IAM School of Business |
Date Deposited: | 15 Aug 2025 13:03 |
Journal or Publication Title: | Irish Journal of Management |
Publisher: | Irish Academy of Management |
Refereed: | Yes |
URI: | https://mural.maynoothuniversity.ie/id/eprint/20474 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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