Young, Mark (2016) Games People Play: And How to Change Them…. Journal of Mediation & Applied Conflict Analysis, 3 (1). pp. 330-341. ISSN 2009-7170
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Abstract
“Games” can be very widely defined, and we engage in them all.
For this paper, I will be considering at least four kinds of games: first, the
purely delightful children’s (and adult) games, from board games to video
games to competitive sports, that we play for pleasure. Second, the emotional
games in the sense of Eric Berne (see below), i.e. the far less pleasurable
psychological patterns that we seem to create and follow in our interactions
with others, especially in situations of stress. Third, closely related to this, the
games described and prescribed by game theory to analyze human behavior in
conflict. And finally, my own more playful exploration of the games of
negotiation and the effect these have on negotiation process and results.
Item Type: | Article |
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Keywords: | Game; negotiations process; family; game archetypes; |
Academic Unit: | Faculty of Social Sciences > Research Institutes > Edward M Kennedy Institute |
Item ID: | 7034 |
Identification Number: | 10.33232/jmaca.3.1.7034 |
Depositing User: | Kennedy Institute |
Date Deposited: | 21 Mar 2016 16:48 |
Journal or Publication Title: | Journal of Mediation & Applied Conflict Analysis |
Publisher: | Maynooth Academic Publishing |
Refereed: | Yes |
Related URLs: | |
URI: | https://mural.maynoothuniversity.ie/id/eprint/7034 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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