MURAL - Maynooth University Research Archive Library



    Items where Author is "McCoy, Aaron"


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    Jump to: 2012 | 2011 | 2007 | 2006 | 2005 | 2004 | 2003
    Number of items: 10.

    2012

    McLoone, Seamus and Wynne, Damien and McCoy, Aaron and Ward, Tomas E. (2012) A Consistency Regulation Algorithm for Client-Server-based Multiplayer Computer Games. In: Irish Signals and Systems Conference 2012, June 26 - July 1 2012, NUI Maynooth.

    2011

    Carlos, Rovira and Coyle, Shirley and Corcoran, Brian and Diamond, Dermot and McCoy, Aaron and Stroiescu, Florin and Daly, Kieran and Ward, Tomas E. (2011) Web-based Sensor Streaming Wearable for Respiratory Monitoring Applications. In: IEEE Sensor 2011, 28 - 30 October 2011, Limerick, Ireland.

    2007

    McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus (2007) Multistep-Ahead Neural-Network Predictors for Network Traffic Reduction in Distributed Interactive Applications. ACM Transactions on Modeling and Computer Simulation, 17 (4).

    2006

    McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus and Delaney, Declan (2006) Formalizing a Framework for Dynamic Hybrid Strategy Models in Distributed Interactive Applications. In: Proceedings of the IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland.

    McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus and Delaney, Declan (2006) Using Neural Networks to Reduce Entity State Updates in Distributed Interactive Applications. In: Proceedings 2006 IEEE International Workshop on Machine Learning for Signal Processing, September 6-8 2006, NUI Maynooth.

    2005

    McCoy, Aaron and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2005) Dynamic Hybrid Strategy Models for Networked Mulitplayer Games. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4th June 2005, Riga, Latvia.

    2004

    McCoy, Aaron and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2004) Investigating Behavioural State Data-Partitioning for User- Modelling in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.

    Marshall, Damien and McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) A Realistic Distributed Interactive Application Testbed for Static and Dynamic Entity State Data Acquisition. In: Irish Signals and Systems Conference (ISSC 2004), June 30 - July 2, 2004, Belfast.

    McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Towards statistical client prediction - analysis of user behavious in distributed interactive media. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K..

    2003

    McCoy, Aaron and Delaney, Declan and Ward, Tomas E. (2003) Game-State Fidelity Across Distributed Interactive Games. Crossroads, 9 (4). ISSN 0741-2037

    This list was generated on Sun Oct 6 22:49:21 2024 UTC.