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    Game Production Logics at Work: Convergence and Divergence

    Kerr, Aphra (2019) Game Production Logics at Work: Convergence and Divergence. In: Making Media. Production, Practices, and Professions. Amsterdam University Press, Amsterdam, pp. 413-426. ISBN 978 94 6298 811 8

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    The digital games industry has seen some significant changes in the past ten years, marked by the rise of mobile and free to play games. This chapter discusses production and work in the games industry by exploring some of the similarities and differences between digital games and other creative industries, examining the emergence of new occupational categories, and investigating the persistence of old inequalities.

    Item Type: Book Section
    Academic Unit: Faculty of Social Sciences > Sociology
    Item ID: 10752
    Depositing User: Prof. Aphra Kerr
    Date Deposited: 26 Apr 2019 09:18
    Publisher: Amsterdam University Press
    Refereed: Yes
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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