MURAL - Maynooth University Research Archive Library

    Decoding and Recoding Game jams and Independent Game Making Spaces for Inclusion

    Kerr, Aphra (2021) Decoding and Recoding Game jams and Independent Game Making Spaces for Inclusion. In: Independent Videogames: Cultures, Networks, Techniques and Politics. Routledge, London, pp. 29-42. ISBN 9780367336219 (Submitted)

    Download (137kB) | Preview

    Share your research

    Twitter Facebook LinkedIn GooglePlus Email more...

    Add this article to your Mendeley library


    While research on gamejams internationally has proposed that they can be a useful context for informal learning, networking between indie developers, and innovation, in this chapter we argue that they can also be perceived, and experienced, as exclusionary spaces by those who identify as women, and individuals who are outside of existing game making communities. Research on gamejams in two different cities in Ireland for the Refiguring Innovation in Games project found that these events overwhelmingly attracted a young male demographic with existing programming skills. Since 2016 the authors have designed and run six adult ‘female friendly’ diversity in games workshops in Ireland to encourage inclusive informal education and innovation. They took place at weekends in co-working innovation centres and formal educational settings provided by our partners. This chapter reflects on the recruitment, participation, and outcome of our workshops - but in particular reflects on the explicit and implicit spatial and technical barriers faced by participants and organisers. While contemporary discourses and industry data seem to support the democratisation of games production, contemporary software for game development and available learning spaces impose restrictions that continue to marginalise and impose a technicity that is gendered, classed and raced. This chapter argues that explicit inclusion strategies are needed to address persist structures of exclusion in informal and formal games education.

    Item Type: Book Section
    Additional Information: This is the preprint version of the published chapter.
    Keywords: game jams; gender; inclusion;
    Academic Unit: Faculty of Social Sciences > Research Institutes > Maynooth University Social Sciences Institute, MUSSI
    Faculty of Social Sciences > Sociology
    Item ID: 14672
    Identification Number:
    Depositing User: Prof. Aphra Kerr
    Date Deposited: 16 Aug 2021 16:16
    Journal or Publication Title: Independent Videogames: Cultures, Networks, Techniques and Politics
    Publisher: Routledge
    Refereed: Yes
    Funders: Social Sciences and Humanities Research Council of Canada
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

    Repository Staff Only(login required)

    View Item Item control page


    Downloads per month over past year

    Origin of downloads