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    Social media based 3D visual popularity


    Bulbul, Abdullah and Dahyot, Rozenn (2017) Social media based 3D visual popularity. Computers & Graphics, 63. pp. 28-36. ISSN 0097-8493

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    Abstract

    This paper proposes to use a geotagged virtual world for the visualization of people’s visual interest and their sentiment as captured from their social network activities. Using mobile devices, people widely share their experiences and the things they find interesting through social networks. We experimentally show that accumulating information over a period of time from multiple social network users allows to efficiently map and visualize popular landmarks as found in cities such as Rome in Italy and Dublin in Ireland. The proposed approach is also sensitive to temporal and spatial events that attract visual attention. We visualize the calculated popularity on 3D virtual cities using game engine technologies.

    Item Type: Article
    Keywords: Social media; Popularity; Visual attention; 3D cities;
    Academic Unit: Faculty of Science and Engineering > Computer Science
    Faculty of Science and Engineering > Research Institutes > Hamilton Institute
    Item ID: 15107
    Identification Number: https://doi.org/10.1016/j.cag.2017.01.005
    Depositing User: Rozenn Dahyot
    Date Deposited: 07 Dec 2021 16:29
    Journal or Publication Title: Computers & Graphics
    Publisher: Elsevier
    Refereed: Yes
    URI:
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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