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    On reducing entity state update packets in distributed interactive simulations using a hybrid model

    Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2003) On reducing entity state update packets in distributed interactive simulations using a hybrid model. In: Proceedings 21st IASTED International Multi-conference on Applied Informatics, February 2003, Innsbruck, Austria.

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    A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, DIS applications employ client-side predictive contracts. One widespread client-side predictive contract technique is dead reckoning. This paper proposes a hybrid predictive contract technique, which chooses either the deterministic dead reckoning model or a statistically based model. This results in a more accurate representation of the entity's movement and a consequent reduction in the number of packets that must be communicated to track that movement remotely. The paper describes the hybrid technique and presents results that illustrate the reduction in packet transmissions. This hybrid technique is compared to the standard dead reckoning method.

    Item Type: Conference or Workshop Item (Paper)
    Keywords: Distributed Interactive Simulations, Dead Reckoning, Hybrid Models, Latency
    Academic Unit: Faculty of Science and Engineering > Electronic Engineering
    Item ID: 280
    Depositing User: Dr. Seamus McLoone
    Date Deposited: 08 Sep 2006
    Publisher: IASTED
    Refereed: Yes
      Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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