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    Examining the effects of a virtual character on learning and engagement in serious games


    Vihanga, Gamage and Ennis, Cathy (2018) Examining the effects of a virtual character on learning and engagement in serious games. In: Proceedings - MIG 2018: ACM SIGGRAPH Conference on Motion, Interaction, and Games. Association for Computing Machinery, Inc, pp. 1-10. ISBN 978-145036015-9

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    Abstract

    Virtual characters have been employed for many purposes including interacting with players of serious games, with a purpose to increase engagement. These characters are often embodied conversational agents playing diverse roles, such as demonstrators, guides, teachers or interviewers. Recently, much research has been conducted into properties that affect the realism and plausibility of virtual characters, but it is less clear whether the inclusion of interactive agents in serious applications can enhance a user's engagement with the application, or indeed increase efficacy. In a first step towards answering these questions, we conducted a study where a Virtual Learning Environment was used to examine the effect of employing a virtual character to deliver a lesson. In order to investigate whether increased familiarity between the player and the character would help achieve learning outcomes, we allowed participants to customize the physical appearance of the character. We used direct and indirect measures to assess engagement and learning; we measured knowledge retention to ascertain learning via a test at the end of the lesson, and also measured participants' perceived engagement with the lesson. Our findings show that a virtual character can be an effective learning aid, causing heightened engagement and retention of knowledge. However, allowing participants to customize character appearance resulted in inhibited engagement, which was contrary to what we expected.
    Item Type: Book Section
    Keywords: Learning; Perception; Personalization; Virtual character;
    Academic Unit: Faculty of Science and Engineering > Computer Science
    Faculty of Science and Engineering > Research Institutes > Hamilton Institute
    Item ID: 20326
    Identification Number: 10.1145/3274247.3274499
    Depositing User: IR Editor
    Date Deposited: 14 Aug 2025 11:52
    Journal or Publication Title: Proceedings - MIG 2018: ACM SIGGRAPH Conference on Motion, Interaction, and Games
    Publisher: Association for Computing Machinery, Inc
    Refereed: Yes
    URI: https://mural.maynoothuniversity.ie/id/eprint/20326
    Use Licence: This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here

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