Preston, Paschal , Kerr, Aphra and Cawley, Anthony (2009) Innovation and Knowledge in the Digital Media Sector. Information, Communication & Society, 12 (7). pp. 994-1014. ISSN 1369-118X
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Abstract
Academic research on service innovation has highlighted the distinct characteristics
of services innovation, the knowledge complexes involved, and how services can be
autonomous sites of innovation. It also highlights that successful services innovations
are often not technology based but can depend on new organizational or managerial
practices or marketing and distribution strategies. This paper makes an empirical
and a conceptual contribution to this literature by focusing on one sub-sector of
the services sector: digital media applications and services. Conceptually, this
paper is interdisciplinary and draws upon a range of work on innovation and
production in media and communication studies, innovation studies, evolutionary
economics, and sociology. Empirically, this paper draws on ten years of qualitative
case study research focused on innovation in the digital media sector in Ireland and,
to a lesser extent, Europe. More specifically, we draw upon research on the internet,
mobile, and games sectors. A key finding emerging from this research is that, despite
the widespread popular and academic focus on technology and codified knowledge, a
much broader knowledge base (particularly tacit, creative and non-technological
knowledge) underpins successful innovative practices in digital media firms. This
paper examines the combination of creative ideas and skills, social learning processes
of content creators, management, market and business knowledge that underpin the
development new digital media applications and services. It argues that a better
understanding of the character of knowledge inputs and the innovative practices
in digital media companies may contribute to a better understanding of innovation
in the knowledge economy.
Item Type: | Article |
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Additional Information: | This is an electronic version of an article published in Information, Communication & Society Volume 12, Issue 7, October 2009, pages 994-1014. Information, Communication & Society is available online at: http://www.tandfonline.com/doi/pdf/10.1080/13691180802578150 |
Keywords: | regulation; media studies; ICTs; gaming; digital arts; communication studies; |
Academic Unit: | Faculty of Social Sciences > Sociology |
Item ID: | 2900 |
Identification Number: | DOI: 10.1080/13691180802578150 |
Depositing User: | Prof. Aphra Kerr |
Date Deposited: | 20 Dec 2011 15:57 |
Journal or Publication Title: | Information, Communication & Society |
Publisher: | Taylor & Francis |
Refereed: | No |
Related URLs: | |
URI: | https://mural.maynoothuniversity.ie/id/eprint/2900 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
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