Xu, Liang, Du, Haoyang, Jia, Songkai, Ennis, Cathy, Uí Dhonnchadha, Elaine and Ward, Monica (2024) Rekindling Connections to Languages through Socio-Cultural Immersion Using Game-Based Learning and Virtual Reality: Cipher VR Case Study. European Conference on Games Based Learning, 18 (1). pp. 872-877. ISSN 2049-0992
Mokgosi, Kesego, Ennis, Cathy and Ross, Robert (2024) Automatic Speech Recognition Models for Pathological Speech: Challenges and Insights. AICS2024:32nd Irish Conference on Artificial Intelligence and Cognitive Science, 437. pp. 1-11.
Nosheen, Iqra, Iqbal, Talha, Ullah, Ihsan, Ennis, Cathy and Madden, Michael (2024) Investigating the Impact of Encoder Architectures and Batch Size on Depth Estimation through Semantic Consistency. 26th Irish Machine Vision and Image Processing Conference (IMVIP 2024). pp. 1-4.
O'Mahony, Michael, Ennis, Cathy and Ross, Robert (2024) On the Benefits of Directness in Virtual Characters for Motivational Interviews. 32nd Irish Conference on Artificial Intelligence and Cognitive Science (AICS 2024). pp. 1-13.
Ferstl, Ylva, Thomas, Sean, Guiard, Cédric, Ennis, Cathy and McDonnell, Rachel (2021) Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents. Proceedings of the 21th ACM International Conference on Intelligent Virtual Agents. pp. 76-83.
Dobbriner, Johanna, Ennis, Cathy and Ross, Robert (2021) Virtual Tutor Personality in Computer Assisted Language Learning. CEUR Workshop Proceedings, 3105. pp. 13-24. ISSN 1613-0073
Ondřej, Jan, Ennis, Cathy, Merriman, Niamh and O'Sullivan, Carol (2016) FrankenFolk: Distinctiveness and attractiveness of voice and motion. ACM Transactions on Applied Perception, 13 (4): 20. pp. 1-16. ISSN 544-3965
Ennis, Cathy, Hoyet, Ludovic, Egges, Arjan and McDonnell, Rachel (2013) Emotion Capture: Emotionally Expressive Characters for Games. Proceedings of MIG'13: Motion in Games. pp. 56-60.
Vihanga, Gamage and Ennis, Cathy (2018) Examining the effects of a virtual character on learning and engagement in serious games. In: Proceedings - MIG 2018: ACM SIGGRAPH Conference on Motion, Interaction, and Games. Association for Computing Machinery, Inc, pp. 1-10. ISBN 978-145036015-9
Xu, Liang, Du, Haoyang, Jia, Songkai, Andrade, Mark, Ennis, Cathy, Dhonnchadha, Elaine Uí and Ward, Monica (2024) Mythology Meets Technology: Transforming a 2D Game into a Virtual Reality Journey for Language Reconnection. In: 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR), 2024, Coimbra, Portugal.
Thomas, Sean, Ferstl, Ylva, McDonnell, Rachel and Ennis, Cathy (2022) Investigating how speech and animation realism influence the perceived personality of virtual characters and agents. In: 2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR), 2022, Christchurch, New Zealand.
Vihanga, Gamage, Ennis, Cathy and Ross, Robert (2021) Data-Driven Reinforcement Learning for Virtual Character Animation Control. In: Adaptive and Learning Agents Workshop, ALA 2021 at AAMAS 2021, May 2021.