Marshall, Damien, McLoone, Seamus and Ward, Tomas E. (2010) Optimizing Consistency by Maximizing Bandwidth Usage in Distributed Interactive Applications. ACM Transactions on Multimedia Computing, Communications and Applications, 6 (4). ISSN 1551-6857
Roberts, Dave, Aspin, Rob, Marshall, Damien, McLoone, Seamus, Delaney, Declan and Ward, Tomas E. (2008) Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation. Simulation, 84 (5). pp. 239-256. ISSN 1741-3133
Marshall, Damien, Mooney, Brian, McLoone, Seamus and Ward, Tomas E. (2007) An Unobtrusive Method for Tracking Network Latency in Online Games. In: The IET China-Ireland International Conference on Information and Communications Technologies (CIICT), August 28-29, 2007, Dublin, Ireland.
Marshall, Damien, McLoone, Seamus, Ward, Tomas E. and Delaney, Declan (2006) Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications? In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland.
Marshall, Damien, Roberts, Dave, Delaney, Declan, McLoone, Seamus and Ward, Tomas E. (2006) Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. In: IEEE Virtual Reality Conference (VR2006), March 25-29 2006, Alexandria, VIRGINIA, USA.
Marshall, Damien, McLoone, Seamus, Delaney, Declan and Ward, Tomas E. (2006) Examining the Effects of Time-Space Measures on the Hybrid Strategy Model in Networked Virtual Environments. In: IET Irish Signals and Systems Conference, 2006. IEEE, pp. 205-210. ISBN 0863416659
Marshall, Damien, McLoone, Seamus, Roberts, Dave, Delaney, Declan and Ward, Tomas E. (2006) Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. In: Distributed Simulation and Real Time Applications (DSRT), October 2006, Malaga, Spain.
Marshall, Damien, Ward, Tomas E. and McLoone, Seamus (2006) From Chasing Dots to Reading Minds: The Past, Present, and Future of Video Game Interaction. Crossroads, 13 (2). ISSN 0741-2037
Marshall, Damien, McLoone, Seamus, Delaney, Declan and Ward, Tomas E. (2006) Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. In: 10-th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, Torremolinos (Malaga), Spain.
Marshall, Damien, McLoone, Seamus, Ward, Tomas E. and Delaney, Declan (2006) Work in Distributed Interactive Applications at NUI Maynooth. In: Sixth Annual Information Technology and Telecommunications Conference, Institute of Technology Carlow, Ireland.
Roberts, Dave, Marshall, Damien, McLoone, Seamus, Delaney, Declan and Ward, Tomas E. (2005) Exploring the use of local inconsistency measures as thresholds for dead reckoning update packet generation. In: Distributed Simulation and Real Time Applications, October, 2005, Montreal, Canada.
Marshall, Damien, McCoy, Aaron, Delaney, Declan, McLoone, Seamus and Ward, Tomas E. (2004) A Realistic Distributed Interactive Application Testbed for Static and Dynamic Entity State Data Acquisition. In: Irish Signals and Systems Conference (ISSC 2004), June 30 - July 2, 2004, Belfast.