MURAL - Maynooth University Research Archive Library



    Items where Author is "Delaney, Declan"


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    Number of items: 37.

    Roberts, Dave and Aspin, Rob and Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2008) Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation. Simulation, 84 (5). pp. 239-256. ISSN 1741-3133

    McLoone, Seamus and Kenny, Alan and Ward, Tomas E. and Delaney, Declan (2006) A Psycho-Perceptual Comparison of the Dead Reckoning and the Hybrid Strategy Model Entity State Update Prediction Techniques. In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland.

    Marshall, Damien and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications? In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland.

    Kenny, Alan and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Using Perceptual Feedback To Determine Time-Space Threshold Values For Dead Reckoning. In: CGAMES06, November 22-24, 2006, Dublin Institute of Technology, Ireland.

    Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part I. Teleoperators and Virtual Environments, 15 (2). pp. 218-234.

    Marshall, Damien and Roberts, Dave and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2006) Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. In: IEEE Virtual Reality Conference (VR2006), March 25-29 2006, Alexandria, VIRGINIA, USA.

    Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2006) Examining the Effects of Time-Space Measures on the Hybrid Strategy Model in Networked Virtual Environments. In: IET Irish Signals and Systems Conference, 2006. IEEE, pp. 205-210. ISBN 0863416659

    Marshall, Damien and McLoone, Seamus and Roberts, Dave and Delaney, Declan and Ward, Tomas E. (2006) Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. In: Distributed Simulation and Real Time Applications (DSRT), October 2006, Malaga, Spain.

    McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus and Delaney, Declan (2006) Formalizing a Framework for Dynamic Hybrid Strategy Models in Distributed Interactive Applications. In: Proceedings of the IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland.

    Delaney, Declan and Brown, Stephen (2006) Guidelines for Documents Produced by Student Projects in Software Engineering. Technical Report. Department of Computer Science, National University of Ireland, Maynooth.

    Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part II. Presence: Teleoperators and Virtual Environments, 15 (4). pp. 465-482.

    Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2006) Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. In: 10-th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, Torremolinos (Malaga), Spain.

    McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus and Delaney, Declan (2006) Using Neural Networks to Reduce Entity State Updates in Distributed Interactive Applications. In: Proceedings 2006 IEEE International Workshop on Machine Learning for Signal Processing, September 6-8 2006, NUI Maynooth.

    Maloco, John and McLoone, Seamus and Delaney, Declan (2006) Using Rugby MSF broadcast for time division multiplexing synchronisation in a housing community sensor network. In: IET Irish Signals and Systems Conference, 2006. IEEE, pp. 289-294. ISBN 0863416659

    Kenny, Alan and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Using User Perception to Determine Suitable Error Thresholds for Dead Reckoning in Distributed Interactive Applications. In: IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland.

    Marshall, Damien and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Work in Distributed Interactive Applications at NUI Maynooth. In: Sixth Annual Information Technology and Telecommunications Conference, Institute of Technology Carlow, Ireland.

    Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2005) A Novel Convergence Algorithm for the Hybrid Strategy Model Packet Reduction Technique. In: Irish Signals and Systems Conference 2005, September 2005, Dublin City University.

    Kenny, A and Koesling, H and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2005) A Preliminary Investigation into Eye Gaze Data in a First Person Shooter Game. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4 June 2005, Riga, Lativa.

    McCoy, Aaron and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2005) Dynamic Hybrid Strategy Models for Networked Mulitplayer Games. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4th June 2005, Riga, Latvia.

    Roberts, Dave and Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2005) Exploring the use of local inconsistency measures as thresholds for dead reckoning update packet generation. In: Distributed Simulation and Real Time Applications, October, 2005, Montreal, Canada.

    Delaney, Declan and Kerr, Aphra and Gallagher, Damien (2004) Game for it? The Engineers Journal, 58 (4). pp. 244-249.

    Delaney, Declan and Ward, Tomas E. (2004) A Java Tool for Exploring State Estimation using the Kalman Filter. In: ISSC 2004, June 30 - July 2, Belfast.

    Delaney, Declan and Meenaghan, Paul and McLoone, Seamus and Ward, Tomas E. (2004) Examining User Performance in the presence of Latency and Jitter in Distributed Interactive Applications. In: ISSC 2004, June 30 - July 2, Belfast.

    Marshall, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.

    McCoy, Aaron and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2004) Investigating Behavioural State Data-Partitioning for User- Modelling in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.

    Marshall, Damien and McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) A Realistic Distributed Interactive Application Testbed for Static and Dynamic Entity State Data Acquisition. In: Irish Signals and Systems Conference (ISSC 2004), June 30 - July 2, 2004, Belfast.

    Marshall, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Representing Random Terrain on Resource Limited Devices. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K..

    McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Towards statistical client prediction - analysis of user behavious in distributed interactive media. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K..

    Madden, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Visibility Path-finding in relation to Hybrid Strategy-based Models in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.

    Delaney, Declan and Brown, Stephen (2003) Documents for Student Projects in Software Engineering. Technical Report. Department of Computer Science, National University of Ireland, Maynooth.

    McCoy, Aaron and Delaney, Declan and Ward, Tomas E. (2003) Game-State Fidelity Across Distributed Interactive Games. Crossroads, 9 (4). ISSN 0741-2037

    Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2003) On network latency in distributed interactive applications. In: National University of Ireland Maynooth Postgraduate Colloquium, NUI Maynooth, Co. Kildare, Ireland.

    Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2003) On reducing entity state update packets in distributed interactive simulations using a hybrid model. In: Proceedings 21st IASTED International Multi-conference on Applied Informatics, February 2003, Innsbruck, Austria.

    Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2003) Reducing update packets in distributed interactive applications using a hybrid approach. In: 16th International Conference on Parallel and Distributed Computing Systems (PDCS), August 2003, Reno, U.S.A..

    Delaney, Declan and Brown, Stephen (2002) Document Templates for Student Projects in Software Engineering. Technical Report. Department of Computer Science, National University of Ireland, Maynooth.

    Delaney, Declan and Mitchell, George G. (2002) PBL Applied to Software Engineering Group Projects. Proceedings International Conference on Information and Communication in Education. pp. 1093-1098.

    de Paor, A and Ward, Tomas E. and Delaney, Declan (1999) On the control of balance during quiet standing. In: 2nd International Conference on Measurement, Smolenic, Slovak Republic.

    This list was generated on Sat Dec 14 22:05:04 2019 UTC.