Kenny, Alan, McLoone, Seamus, Ward, Tomas E. and Delaney, Declan (2006) Using Perceptual Feedback To Determine Time-Space Threshold Values For Dead Reckoning. In: CGAMES06, November 22-24, 2006, Dublin Institute of Technology, Ireland.
PDF
TWCGAMES_final_AK.pdf
Available under License Creative Commons Attribution Non-commercial.
Download (241kB)
TWCGAMES_final_AK.pdf
Available under License Creative Commons Attribution Non-commercial.
Download (241kB)
Abstract
Entity state prediction mechanisms are used in
order to reduce the number of packets required
to maintain a consistent state in a Distributed
Interactive Application (DIA). Typically in the
case where the entity is representing a
participant in a networked game this is achieved
by continually comparing the output of a
prediction algorithm against a player’s actual
state. The state usually comprises position and
orientation information in such cases. If the
error exceeds a pre-defined threshold value, then
an update packet is transmitted, which contains
the player’s latest trajectory information.
However, obtaining a suitable threshold value
remains one of the key challenges that face such
entity state prediction techniques. Furthermore,
these methods can employ two different
threshold metrics. These are spatial, which
exploits distance measures, and time space, which
uses both time and distance measures. While a
spatial threshold value can be arguably
determined based on a prior knowledge of the
gaming environment, it remains difficult, at best,
to obtain a corresponding value for the time
space threshold metric.
This paper proposes the novel use of user
perception as a suitable means to solve the
aforementioned problem. Here we employ the
most common entity update mechanism, namely
dead reckoning, and use perceptual feedback to
determine suitable threshold values for both
spatial and time space threshold metrics. This
involves collecting linguistic feedback on short
scenes recorded from a racing game. This
technique is compared and contrasted with an
alternative method whereby equivalent spatial
and time space threshold values are obtained
based on a common measure of inconsistency.
Details of the experimentation and an analysis of
the results are presented within.
Item Type: | Conference or Workshop Item (Paper) |
---|---|
Keywords: | Distributed Interactive Applications (DIAs), Psycho-Perceptual Measures, Dead Reckoning, Spatial Error Threshold, Time Space; Error Threshold |
Academic Unit: | Faculty of Science and Engineering > Electronic Engineering |
Item ID: | 1282 |
Depositing User: | Dr Tomas Ward |
Date Deposited: | 11 Mar 2009 14:37 |
Refereed: | Yes |
URI: | https://mural.maynoothuniversity.ie/id/eprint/1282 |
Use Licence: | This item is available under a Creative Commons Attribution Non Commercial Share Alike Licence (CC BY-NC-SA). Details of this licence are available here |
Repository Staff Only (login required)
Downloads
Downloads per month over past year