MURAL - Maynooth University Research Archive Library



    Items where Author is "Kerr, Aphra"


    Group by: Item Type | Date | No Grouping
    Number of items: 76.

    Kerr, Aphra, Kitchin, Paul, O' Brennan, John, Bidav, Tugce and McEvoy, Erin (2024) Code-Red: Young People and their Exposure to Gambling Marketing through Media and Sport on the island of Ireland. Project Report. Maynooth University, Maynooth.

    Dhingra, Mani and Kerr, Aphra (2023) The Role of Digital Twins for building resilient communities: Case of Dublin. In: Proceedings of the 5th Urban Economy Forum + 59th ISOCARP, 10-13 October 2023, Toronto, Canada.

    Kerr, Aphra (2023) Economy. In: The Routledge Companion to Video Game Studies. Routledge, New York. ISBN 10 1032081236

    Moody, Joshua and Kerr, Aphra (2023) Review of Breda Gray, Luigina Ciolfi, and Aparecido de Carvalho, Made to Work: Mobilising Contemporary Worklives,. 2020, Routledge: London. Acta Sociologica.

    Pierson, Jo, Kerr, Aphra, Robinson, Cory, Fanni, Rosanna, Steinkogler, Valerie, Milan, Stefani and Zampedri, Giulia (2023) Governing Artificial Intelligence in the Media and Communications sector. Internet Policy Review, 12 (1).

    Dhingra, Mani, Kerr, Aphra, Kocon, Aleksandra and Cudden, Jamie (2023) Digital Twins for Stakeholder and Community Engagement (DT4E): an ADAPT-DCC Collaboration. In: The second ADAPT Annual Scientific Conference, 2023.

    Pierson, Jo, Kerr, Aphra, Robinson, Stephen Cory, Fanni, Rosanna, Steinkogler, Valerie Eveline, Milan, Stefania and Zampedri, Giulia (2023) Governing artificial intelligence in the media and communications sector. Internet Policy Review, 12 (1). ISSN 2197-6775

    Kerr, Aphra and lliadis, Andrew (2022) Independence: An Introduction to the #AoIR21 Special issue. Information, Communication and Society (ICS), 25 (6). pp. 727-733. ISSN 1369-118X

    Kerr, Aphra (2021) The Circulation Game: shifting production logics and circulation moments in the digital games industry. In: Digital Media Distribution: Portals, Platforms and Pipelines. Critical Cultural Communication . New York University, New York, pp. 107-125. ISBN 9781479806782

    Kerr, Aphra, O'Brennan, John and Vazquez Mendoza, Lucia (2021) Gambling Trends, Harms and Responses: Ireland in an International Context. Project Report. Maynooth University, Maynooth.

    Kerr, Aphra (2021) Life (online): an introduction to the #AoIR2020 special issue. Information, Communication and Society (ICS), 24 (6). pp. 773-779. ISSN 1369-118X (Submitted)

    Kerr, Aphra (2021) Before and After: Towards Inclusive Production Studies, Theories, and Methods. In: Game Production Studies. Amsterdam University Press, Amsterdam, pp. 293-308. ISBN 9789463725439

    Vasiliu, Laurentiu, Cortis, Keith, McDermott, Ross, Kerr, Aphra, Peters, Arne, Hesse, Marc, Hagemeyer, Jens, Belpaeme, Tony, McDonald, John, Villing, Rudi, Mileo, Alessandra, Caputo, Annalina, Scriney, Michael, Griffiths, Sascha, Koumpis, Adamantios and Davis, Brian (2021) CASIE – Computing affect and social intelligence for healthcare in an ethical and trustworthy manner. Paladyn, Journal of Behavioral Robotics, 12 (1). pp. 437-453. ISSN 2081-4836

    Kerr, Aphra (2021) Decoding and Recoding Game jams and Independent Game Making Spaces for Inclusion. In: Independent Videogames: Cultures, Networks, Techniques and Politics. Routledge, London, pp. 29-42. ISBN 9780367336219 (Submitted)

    Kerr, Aphra (2021) The Media in Ireland: Concentration, Exclusion and Datafication. In: Contemporary Ireland and Northern Ireland. UCD Press, Dublin. (Submitted)

    Vazquez Mendoza, Lucia, Kerr, Aphra and O'Brennan, John (2020) Gambling: Identifying international trends, approaches and responses (MUSSI Working Paper Series no. 13). Working Paper. MUSSI, Maynooth, Co. Kildare, Ireland.

    Kerr, Aphra, Barry, Marguerite and Kelleher, John D. (2020) Expectations of Artificial Intelligence and the Performativity of Ethics: Implications for Communication Governance. Big Data & Society, 7 (1). ISSN 2053-9517

    Kerr, Aphra, Savage, Joshua D. and Twomey-Lee, Vicky (2020) Decoding and Recoding Game Making Events for Diversity, Inclusion and Innovation. Project Report. Maynooth University, Maynooth.

    Kelleher, John D. and Kerr, Aphra (2020) Finding Common Ground for Citizen Empowerment in the Smart City. Ethics & Politics, 22 (2). pp. 33-61. ISSN 1825-5167

    Kerr, Aphra and Savage, Joshua D. (2020) Hacking at the techno-feminist frontier – Gendered exclusion and inclusion in informal technology events. In: Producing Knowledge, Reproducting Gender. UCD Press, Ireland. ISBN 9781910820544

    Moody, Josh and Kerr, Aphra (2020) What's the Score? Surveying Game Workers in Ireland 2020. Project Report. Financial Services Union, Dublin, Ireland.

    Kerr, Aphra, Musiani, Francesca and Pohle, Julia (2019) Communciation and Internet Policy. A critical rights based history and future. Internet Policy Review, 8 (1). ISSN 2197-6775

    Kerr, Aphra (2019) Game Production Logics at Work: Convergence and Divergence. In: Making Media. Production, Practices, and Professions. Amsterdam University Press, Amsterdam, pp. 413-426. ISBN 978 94 6298 811 8

    Kerr, Aphra (2017) Circulation. Monitoring, Measuring and Adapting to Transnational Markets. In: Global Games: Production, Circulation and Policy in the Networked Age. Routledge, New York, pp. 106-138. ISBN 9780203704028

    O'Rourke, Cristin and Kerr, Aphra (2017) Privacy Shields for Whom? Key Actors and Privacy Discourses on Twitter and in Newspapers. Westminster Papers in Communication and Culture, 12 (3). pp. 21-36. ISSN 1744-6716

    Kerr, Aphra (2016) Recruitment, Work and Identity in Community Management: Passion, Precarity and Play. In: Virtual Workers and the Global Labour Market. Palgrave Macmillan, pp. 117-135. ISBN 978-1-137-47919-8

    Kerr, Aphra and Ivory, James D. (2015) Online Games. In: The International Encyclopaedia of Communication. Wiley, Malden and Oxford.

    O'Keefe, Linda and Kerr, Aphra (2015) Reclaiming Public Space: Sound and Mobile Media Use by Teenagers. International Journal of Communication, 9. pp. 3562-3582. ISSN 1932-8036

    Kerr, Aphra and Kelleher, John D. (2015) The Recruitment of Passion and Community in the Service of Capital: Community Managers in the Digital Games Industry. Critical Studies in Media Communication, 32 (3). pp. 177-192. ISSN 1529-5036

    Kerr, Aphra (2014) Placing International Media Production. Media Industries Journal, 1 (1). pp. 27-32. ISSN 2373-9037

    Kerr, Aphra, De Paoli, Stefano and Keatinge, Max (2014) Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative Analysis. Surveillance& Society, 12 (3). pp. 320-336. ISSN 1477-7487

    Van Egeraat, Chris, Ó Riain, Seán and Kerr, Aphra (2013) Social and Spatial Structures of Innovation in the Irish Animation Industry. European Planning Studies, 21 (9). pp. 1437-1455. ISSN 0965-4313

    Kerr, Aphra (2013) Space Wars: The Politics of Games Production in Europe. In: Gaming Globally. Production, Play, and Place. Critical Media Studies . Palgrave Macmillan, New York, pp. 215-231. ISBN 9781137006332

    Kerr, Aphra, King O'Riain, Rebecca and Titley, Gavan (2013) Transnational Media Networks and the ‘Migration Nation’. In: Migrations: Ireland in a Global World. Manchester University Press, UK, pp. 98-114. ISBN 97808-7190-8551-2

    De Paoli, Stefano and Kerr, Aphra (2012) L’agencement de la triche Aborder la triche dans les mmorpg comme un imbroglio. Réseaux, 3 (173/17). pp. 235-269. ISSN 0751-7971

    Kerr, Aphra (2012) The UK and Irish Game Industries. In: The Video Game Industry. Formation, Present State, and Future. Routledge, New York, pp. 116-133. ISBN 9781138803831

    De Paoli, S. and Kerr, Aphra (2011) On Crimes and Punishments in Virtual Worlds: Bots, the failure of punishment and players as moral entrepreneurs. Ethics and Information Technology, 14. pp. 1-32. ISSN 1388-1957

    Kerr, Aphra (2011) Player Production and innovation in Online Games - Time for New Rules? In: Online Gaming in Context: The social and cultural significance of online games. Routledge, London, pp. 25-39. ISBN 9780203869598

    Kerr, Aphra (2011) The Culture of Gamework. In: Managing Media Work. Sage, London, pp. 225-236. ISBN 9781412971249

    Kerr, Aphra and Cawley, Anthony (2011) The spatialisation of the digital games industry: Lessons from Ireland. International Journal of Cultural Policy . pp. 1-21. ISSN 1477-2833

    De Paoli, Stefano, Gangadharan, G.R., Kerr, Aphra and D'Andrea, Vincenzo (2011) Toward Trust as Result. A Transdisciplinary Research Agenda for the ‘Future Internet’. TripleC, 9 (2). pp. 702-714. ISSN 1726-670X

    Titley, Gavan, Kerr, Aphra and King O'Riain, Rebecca (2010) Broadcasting - in the new Ireland. Project Report. Broadcasting Authority of Ireland , National University of Ireland Maynooth.

    De Paoli, Stefano and Kerr, Aphra (2010) "We Will Always Be One Step Ahead of Them" A Case Study on the Economy of Cheating in MMORPGs. Journal of Virtual Worlds Research, 2 (4). ISSN 1941-8477

    Kerr, Aphra (2010) Beyond billiard balls: transnational flows, cultural diversity and digital games. In: Governance of digital game environments and cultural diversity : transdisciplinary enquiries. Edward Elgar, Cheltenham, U.K., pp. 47-73. ISBN 9781848446830

    Botvich, Dmitri, McGibney, Jimmy, Ostapenko, Georgy, De Paoli, Stefano, Kerr, Aphra and Keatinge, Max (2010) Integrating Players, Reputation and Ranking to Manage Cheating in MMOGs. Proceedings of the Fifth International Conference on the Foundations of Digital Games . ISSN 978-1-60558-937-4

    De Paoli, Stefano and Kerr, Aphra (2010) The Assemblage of Cheating: How to Study Cheating as Imbroglio in MMORPGs. The Fibreculture Journal, 16. ISSN 1449-1443

    De Paoli, Stefano, Gangadharan, G.R., Kerr, Aphra, D'Andrea, Vincenzo, Serrano, Martin and Botvich, Dmitri (2010) Toward Trust as Result: An Interdisciplinary Approach. Sprouts: Working Papers on Information Systems, 10 (8). pp. 1-6. ISSN 1535-6078

    Preston, Paschal , Kerr, Aphra and Cawley, Anthony (2009) Innovation and Knowledge in the Digital Media Sector. Information, Communication & Society, 12 (7). pp. 994-1014. ISSN 1369-118X

    Kerr, Aphra and Cawley, Anthony (2009) The Games industry in Ireland 2009. Project Report. National University of Ireland Maynooth & University of Limerick, Maynooth, Co. Kildare.

    Van Egeraat, Chris, Ó Riain, Seán and Kerr, Aphra (2009) Socio-Spatial Structures of Knowledge Flow and Innovation in the Irish Biotech and Digital Media Industries (NIRSA) Working Paper Series. No. 50. Working Paper. NIRSA - National Institute for Regional and Spatial Analysis. (Unpublished)

    De Paoli, Stefano, Kerr, Aphra and Storni, Cristiano (2009) The sociology of trusted systems: the episteme and judgment of a technology (NIRSA) Working Paper Series. No.46. Working Paper. NIRSA - National Institute for Regional and Spatial Analysis.

    Kerr, Aphra and Ó Riain, Seán (2009) Knowledge Economy. In: International Encyclopedia of Human Geography. Elsevier, Oxford, pp. 31-36. ISBN 9780080449111

    Kerr, Aphra, De Paoli, Stefano and Storni, Cristiano (2009) Rethinking the role of users in ICT design: Reflections for the internet. In: COST298 The Good, The Bad and The Challenging. The user and the future of information and communication technologies, 13-15 May 2009, Copenhagen, Denmark.

    Kerr, Aphra (2009) Review: A. Costall and O. Dreier (2006) Doing Things with Things: The Design and Use of Everyday Objects. Aldershot: Ashgate Publishing. 242 pp. ISBN 0 7546 4656 4 hardback. £55. Irish Journal of Sociology, 17 (2). pp. 121-123. ISSN 0791-6035

    De Paoli, Stefano and Kerr, Aphra (2009) The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating. Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009. pp. 1-12.

    De Paoli, Stefano and Kerr, Aphra (2009) The Economy of Cheating in MMPORGs: a Case Study of Innovation. In: 4th Mediterranean Conference on Information Systems, 25-27 September 2009, Athens.

    Serrano, Martin, van der Meer, Sven, Strassner, John, De Paoli, Stefano, Kerr, Aphra and Storni, Cristiano (2009) Trust and reputation policy-based mechanisms for self-protection in autonomic communications. In: International Conference on Autonomic and Trusted Computing ATC 2009. Lecture Notes in Computer Science book series (LNCS) (5586). Springer, pp. 249-267. ISBN 9783642027048

    De Paoli, Stefano and Kerr, Aphra (2008) Conceptualising Trust : A Literature Review (NIRSA) Working Paper Series. No. 40. Working Paper. NIRSA - National Institute for Regional and Spatial Analysis.

    Kerr, Aphra (2007) From Boston to Berlin: Creativity and Digital Media Industries in the Celtic Tiger. In: My Creativity Reader: A Critique of Creative Industries. Institute of Network Cultures, Amsterdam.

    Kerr, Aphra (2007) Transnational flows: media use by Poles in Ireland. In: Mapping Irish Media: Critical Explorations. UCD Press, pp. 173-188.

    Kerr, Aphra (2006) Digital Games as Cultural Industry. In: The business and culture of digital games. Gamework/Gameplay. Sage, London. ISBN 9781412900478

    Kerr, Aphra (2006) Spilling Hot Coffee? Grand Theft Auto as contested cultural product. In: UNSPECIFIED McFarland Press: Jefferson, North Carolina.

    Kerr, Aphra (2006) The Business of Making Games. In: Understanding Digital Games. Sage, pp. 36-57. ISBN 1412900344

    Kerr, Aphra, Brereton, Pat and Kücklich, Julian (2005) New Media: New Pleasures? International Journal of Cultural Studies, 9 (1).

    Charles, Darryl, McNeill, Michael, McAlister, Moira, Black, Michaela, Moore, Adrian, Stringer, Karl, Kücklich, Julian and Kerr, Aphra (2005) Player-Centred Game Design: Player Modelling and Adaptive Digital Games. In: Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Digital Games Research Association: DiGRA, pp. 285-298.

    Kerr, Aphra, Brereton, Pat, Kücklich, Julian and Flynn, Roddy (2004) New Media: New Pleasures? STeM Working Paper, Dublin City University. Working Paper. DCU.

    Delaney, Declan, Kerr, Aphra and Gallagher, Damien (2004) Game for it? The Engineers Journal, 58 (4). pp. 244-249.

    Kerr, Aphra (2004) Media Literacy in Northern Ireland. Policy Briefing Document No. 2. UNSPECIFIED.

    Kerr, Aphra (2003) Girls/Women Just Want to Have Fun - A Study of Adult Female Players of Digital Games. In: Level Up Conference Proceedings. University of Utrecht, Utrecht , pp. 270-285.

    Kerr, Aphra (2003) ‘Live Life to the Power of PS2’ Locating the digital games industry in the new media environment. Irish Communications Review, 9. ISSN 0791-0010

    Kerr, Aphra and Flynn, Dr. Roddy (2003) Revisiting Globalisation through the movie and digital game industries. Convergence: Journal of Research into New Media Technologies, 8 (2).

    Kerr, Aphra (2003) Súil Eile: An Irish Perspective on the Mass Media and Globalization. In: Prometheus's Bequest: Technology and Change: Proceedings from the Macalester International Roundtable, 2002. Macalester College, Minnesota.

    Kerr, Aphra (2002) Representing Users in the Design of Digital Games. Computer Games and Digital Cultures Conference Proceedings.

    Preston, Paschal and Kerr, Aphra (2001) Digital Media, the Nation State and Local Cultures: The development of multimedia content in Ireland. Media, Culture and Society, 23 (1). pp. 109-131. ISSN 0163-4437

    Kerr, Aphra (2000) Loading.....Please wait: Ireland and the Global Games Industry. STeM Centre for Society, Technology and Media.

    Kerr, Aphra (2000) Media Diversity and Cultural Identity: the Development of Multimedia Content in Ireland. New Media and Society, 2 (3). pp. 286-312.

    This list was generated on Mon Dec 23 01:15:46 2024 UTC.