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McLoone, Seamus and Kelly, Christine and Brennan, Conor and NiShe, Catriona (2017) UniDoodle: A Multi-Platform Smart Device Student Response System – Evaluated in an Engineering Mathematics Classroom. Msor Connections, 15 (3). ISSN 1473-4869
Lawlor, Bob and McLoone, Seamus and Meehan, Andrew (2015) Integrating a PBL Pilot Module into an Electronic Engineering Programme. AISHE Academic Practice Guides: An Introduction to Enquiry/Problembased Learning, 4.
McLoone, Seamus and Villing, Rudi and O'Keeffe, Simon (2015) A Novel Smart Device Student Response System For Supporting High Quality Active Learning In The Engineering And Science Disciplines. AISHE-J: The All Ireland Journal of Teaching and Learning in Higher Education, 7 (2). pp. 2071-20718. ISSN 2009-3160
Carolan, Emmett and McLoone, Seamus and Farrell, Ronan (2015) Predictive Modelling of Cellular Load. Proceedings of the Signals and Systems Conference (ISSC). pp. 1-6.
McLoone, Seamus and Villing, Rudi and O'Keefe, Simon (2015) Using Mobile Touch Devices to provide flexible classroom assessment techniques. International Journal of Mobile Human Computer Interaction, 7 (4). pp. 1-15. ISSN 1942-390X
Zhang, Xin and Ward, Tomas E. and McLoone, Seamus (2012) Comparison of Predictive Contract Mechanisms from an Information Theory Perspective. ACM Transactions on Multimedia Computing, Communications and Applications, 8 (2). 18.1-18.18. ISSN 1551-6857
Zhang, Xin and Ward, Tomas E. and McLoone, Seamus (2012) An Information-Based Dynamic Extrapolation Model for Networked Virtual Environments. ACM Transactions on Multimedia Computing, Communications and Applications, 8 (3). 27.1-27.19. ISSN 1551-6857
Marshall, Damien and McLoone, Seamus and Ward, Tomas E. (2010) Optimizing Consistency by Maximizing Bandwidth Usage in Distributed Interactive Applications. ACM Transactions on Multimedia Computing, Communications and Applications, 6 (4). ISSN 1551-6857
Zhang, Xin and Ward, Tomas E. and McLoone, Seamus (2009) Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications. 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications.
McLoone, Seamus (2009) Following-Up on Feedback through Repetition inAssessments (in the Science Disciplines). AISHE Conference Proceedings, 1 (1). 5.1-5.11.
Roberts, Dave and Aspin, Rob and Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2008) Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation. Simulation, 84 (5). pp. 239-256. ISSN 1741-3133
Zhang, Xin and Ward, Tomas E. and McLoone, Seamus (2008) Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. International Journal of Computer Games Technology, 2008 (Article ID 371872).
McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus (2007) Multistep-Ahead Neural-Network Predictors for Network Traffic Reduction in Distributed Interactive Applications. ACM Transactions on Modeling and Computer Simulation, 17 (4).
Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part I. Teleoperators and Virtual Environments, 15 (2). pp. 218-234.
Marshall, Damien and Ward, Tomas E. and McLoone, Seamus (2006) From Chasing Dots to Reading Minds: The Past, Present, and Future of Video Game Interaction. Crossroads, 13 (2). ISSN 0741-2037
Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part II. Presence: Teleoperators and Virtual Environments, 15 (4). pp. 465-482.
Ringwood, John and Devitt, Frank and Doherty, Sean and Farrell, Ronan and Lawlor, Bob and McLoone, Sean F. and McLoone, Seamus and Rogers, Alan and Villing, Rudi and Ward, Tomas E. (2005) A resource management tool for implementing strategic direction in an academic department. Journal of Higher Education Policy and Management, 27 (2). pp. 273-283.
McLoone, Seamus and Irwin, George W. and McLoone, Sean F. (2001) Blending local models within a velocity-based multiple model network. IFAC Proceedings Volumes, 34 (22). pp. 117-122. ISSN 1474-6670
McLoone, Seamus and Irwin, George W. (1998) Process Dynamic Modelling Using Continuous Time Local Model Networks. IFAC Proceedings Volumes, 31 (4). pp. 149-154. ISSN 1474-6670
McLoone, Seamus and Kelly, Christine (2017) An evaluation of the UniDoodle student reponse system in a first year systems and control module. In: 2017 28th Irish Signals and Systems Conference (ISSC). Institute of Electrical and Electronic Engineers, Red Hook, NY, USA. ISBN 978-1-5386-1046-6
Delaney, Yvonne and Farrell, Alison and Hack, Catherine and Lawlor, Bob and McLoone, Seamus and Meehan, Andrew and Philips, Declan and Richardson, Ita (2015) An Introduction to Enquiry/ Problem-based Learning, Maynooth: Facilitate and the All Ireland Society for Higher Education (AISHE). In: Introduction to AISHE Academic Practice Guides. AISHE.
McLoone, Seamus and O'Keefe, Simon and Villing, Rudi and Brennan, Connor (2014) Evaluation of a Smartphone-based Student Response System for Providing High Quality Real-time Responses in a Distributed Classroom. In: 25th IET Irish Signals & Systems Conference 2014 and 2014 China-Ireland International Conference on Information and Communications Technologies (ISSC 2014/CIICT 2014). IEEE, pp. 210-215. ISBN 9781849199247
Ragnoli, Emanuele and McLoone, Seamus and Ringwood, John and Macgerailt, N. (2008) Matrix Factorisation Techniques for Endpoint Detection in Plasma Etching. In: IEEE/SEMI Advanced Semiconductor Manufacturing Conference, 2008. ASMC 2008. IEEE, pp. 156-161. ISBN 9781424419647
McLoone, Seamus (2007) On the Use of Multiple Class Test Assessments to Promote and Encourage Student Learning. In: Case Studies of Good Practices in Assessment of Student Learning in Higher Education. AISHE Readings . All Ireland Society for Higher Education (AISHE), pp. 64-67.
McLoone, Seamus and O'Neill, Niamh (2006) Can fuzzy logic remove subjectivity from final year project assessment? In: IET Irish Signals and Systems Conference, 2006. IEEE, pp. 67-72. ISBN 0863416659
Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2006) Examining the Effects of Time-Space Measures on the Hybrid Strategy Model in Networked Virtual Environments. In: IET Irish Signals and Systems Conference, 2006. IEEE, pp. 205-210. ISBN 0863416659
Maloco, John and McLoone, Seamus and Delaney, Declan (2006) Using Rugby MSF broadcast for time division multiplexing synchronisation in a housing community sensor network. In: IET Irish Signals and Systems Conference, 2006. IEEE, pp. 289-294. ISBN 0863416659
Marshall, D. and Delaney, D. and McLoone, Seamus and Ward, Tomas E. (2004) Challenges in modern Distributed Interactive Application design (Technical Report). Technical Report. NUI Maynooth. (Unpublished)
McLoone, Seamus and Maloco, John (2015) ‘Cheap & Cheerful’ – Demonstrating Control to 1st Year Engineering Students. In: Maynooth University Teaching and Learning Showcase, 10th June, 2015, Maynooth University. (Unpublished)
Carolan, Emmett and McLoone, Seamus and Farrell, Ronan (2014) Characterising Spatial Relationships in Base Station Resource Usage. In: 17th Research Colloquium on Communications and Radio Science into the 21st Century, 30th April - 1st May 2014, Royal Irish Academy, Academy House, 19 Dawson Street, Dublin 2.
Carolan, Emmett and McLoone, Seamus and Farrell, Ronan (2014) Exploring Spatial Relationships and Identifying Influential Nodes in Cellular Networks. In: ISSC 2014, July 26-27 2014, University of Limerick.
Lawlor, Bob and McLoone, Seamus and Meehan, Andrew (2014) The Implementation and Evaluation of a Problem Based Learning Pilot Module in a First Year Electronic Engineering Programme. In: ISEE 2014: 5th International Symposium of Engineering Education 2014, 11 September 2014, University of Manchester.
McLoone, Seamus and Lawlor, Bob and Meehan, Andrew (2014) On Project Oriented Problem Based Learning (POPBL) for a First Year Engineering Circuits Project. In: Irish Signals and Systems Conference, 26-27 June, 2014, University of Limerick.
Carolan, Emmett and McLoone, Seamus and Farrell, Ronan (2013) Comparing and Contrasting Smartphone and Non-Smartphone Usage. In: ISSC 2013, June 20-21 2013, LYIT Letterkenny.
McLoone, Seamus and Wynne, Damien and McCoy, Aaron and Ward, Tomas E. (2012) A Consistency Regulation Algorithm for Client-Server-based Multiplayer Computer Games. In: Irish Signals and Systems Conference 2012, June 26 - July 1 2012, NUI Maynooth.
Walsh, Patrick J. and Ward, Tomas E. and McLoone, Seamus (2012) A Physics-Aware Dead Reckoning Technique for Entity State Updates in Distributed Interactive Applications. In: ISSC 2012, 28-29 June, 2012, NUI Maynooth.
Carolan, Emmett and McLoone, Seamus and McLoone, Sean F. and Farrell, Ronan (2012) Analysing Ireland’s Interurban Communication Network using Call Data Records. In: 23rd Irish Signals and Systems Conference, June 28-29 2012, Maynooth, Ireland.
McLoone, Seamus (2012) On Using Fuzzy Logic for Grading Highly Subjective Assessment Material – a Case Study. In: IET Irish Signals and Systems Conference, 28 - 29 June 2012, NUI Maynooth, Co. Kildare, Ireland. (Unpublished)
Maloco, John and McLoone, Seamus (2012) The Design and Implementation of a Wireless Mesh Sensor Network for a Housing Community. In: 23rd Irish Signals and Systems Conference, June 28-29 2012, Maynooth, Ireland.
Farrell, Ronan and Carolan, Emmett and McLoone, Seamus and McLoone, Sean F. (2012) Towards a Quantitative Model of Mobile Phone Usage Ireland – a Preliminary Study. In: 23rd Irish Signals and Systems Conference, June 28-29 2012, Maynooth, Ireland.
Koesling, Hendrik and Kenny, Alan and Finke, Andrea and Ritter, Helga and McLoone, Seamus and Ward, Tomas E. (2011) Towards intelligent user interfaces: Anticipating actions in computer games. In: NGCA '11 Proceedings of the 1st Conference on Novel Gaze-Controlled Applications , 2011, New York, USA.
Dormer, C. and Ward, Tomas E. and McLoone, Seamus (2008) Towards Enhanced Biofeedback Mechanisms for Upper Limb Rehabilitation in Stroke. In: 6th European Symposium on Biomedical Engineering, 19th-21st June 2008, Crete, Greece.
Maloco, John and McLoone, Seamus (2007) A Suitable MAC Protocol for Transmit-Only Sensor Nodes in a Housing Community Wireless Network. In: UNSPECIFIED.
Marshall, Damien and Mooney, Brian and McLoone, Seamus and Ward, Tomas E. (2007) An Unobtrusive Method for Tracking Network Latency in Online Games. In: The IET China-Ireland International Conference on Information and Communications Technologies (CIICT), August 28-29, 2007, Dublin, Ireland.
McLoone, Seamus and Kenny, Alan and Ward, Tomas E. and Delaney, Declan (2006) A Psycho-Perceptual Comparison of the Dead Reckoning and the Hybrid Strategy Model Entity State Update Prediction Techniques. In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland.
Marshall, Damien and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications? In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland.
Kenny, Alan and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Using Perceptual Feedback To Determine Time-Space Threshold Values For Dead Reckoning. In: CGAMES06, November 22-24, 2006, Dublin Institute of Technology, Ireland.
Marshall, Damien and Roberts, Dave and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2006) Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. In: IEEE Virtual Reality Conference (VR2006), March 25-29 2006, Alexandria, VIRGINIA, USA.
Marshall, Damien and McLoone, Seamus and Roberts, Dave and Delaney, Declan and Ward, Tomas E. (2006) Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. In: Distributed Simulation and Real Time Applications (DSRT), October 2006, Malaga, Spain.
McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus and Delaney, Declan (2006) Formalizing a Framework for Dynamic Hybrid Strategy Models in Distributed Interactive Applications. In: Proceedings of the IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland.
Linehan, Conor and Roche, Bryan and McLoone, Seamus and Ward, Tomas E. (2006) Network Latency in On-Line Gaming: An Engineering or a Psychological Problem? In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland.
Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2006) Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. In: 10-th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, Torremolinos (Malaga), Spain.
McCoy, Aaron and Ward, Tomas E. and McLoone, Seamus and Delaney, Declan (2006) Using Neural Networks to Reduce Entity State Updates in Distributed Interactive Applications. In: Proceedings 2006 IEEE International Workshop on Machine Learning for Signal Processing, September 6-8 2006, NUI Maynooth.
Kenny, Alan and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Using User Perception to Determine Suitable Error Thresholds for Dead Reckoning in Distributed Interactive Applications. In: IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland.
Marshall, Damien and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2006) Work in Distributed Interactive Applications at NUI Maynooth. In: Sixth Annual Information Technology and Telecommunications Conference, Institute of Technology Carlow, Ireland.
Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2005) A Novel Convergence Algorithm for the Hybrid Strategy Model Packet Reduction Technique. In: Irish Signals and Systems Conference 2005, September 2005, Dublin City University.
Kenny, A and Koesling, H and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2005) A Preliminary Investigation into Eye Gaze Data in a First Person Shooter Game. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4 June 2005, Riga, Lativa.
McCoy, Aaron and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2005) Dynamic Hybrid Strategy Models for Networked Mulitplayer Games. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4th June 2005, Riga, Latvia.
Roberts, Dave and Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas E. (2005) Exploring the use of local inconsistency measures as thresholds for dead reckoning update packet generation. In: Distributed Simulation and Real Time Applications, October, 2005, Montreal, Canada.
Delaney, Declan and Meenaghan, Paul and McLoone, Seamus and Ward, Tomas E. (2004) Examining User Performance in the presence of Latency and Jitter in Distributed Interactive Applications. In: ISSC 2004, June 30 - July 2, Belfast.
Marshall, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.
McCoy, Aaron and McLoone, Seamus and Ward, Tomas E. and Delaney, Declan (2004) Investigating Behavioural State Data-Partitioning for User- Modelling in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.
Marshall, Damien and McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) A Realistic Distributed Interactive Application Testbed for Static and Dynamic Entity State Data Acquisition. In: Irish Signals and Systems Conference (ISSC 2004), June 30 - July 2, 2004, Belfast.
Marshall, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Representing Random Terrain on Resource Limited Devices. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K..
McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Towards statistical client prediction - analysis of user behavious in distributed interactive media. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K..
Madden, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas E. (2004) Visibility Path-finding in relation to Hybrid Strategy-based Models in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.
Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2003) On network latency in distributed interactive applications. In: National University of Ireland Maynooth Postgraduate Colloquium, NUI Maynooth, Co. Kildare, Ireland.
Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2003) On reducing entity state update packets in distributed interactive simulations using a hybrid model. In: Proceedings 21st IASTED International Multi-conference on Applied Informatics, February 2003, Innsbruck, Austria.
Delaney, Declan and Ward, Tomas E. and McLoone, Seamus (2003) Reducing update packets in distributed interactive applications using a hybrid approach. In: 16th International Conference on Parallel and Distributed Computing Systems (PDCS), August 2003, Reno, U.S.A..